©
Intelligent Life Games 2002 - 2008
All rights reserved
All art & graphics protected under US copyright laws.
Imperial Wars® & Intelligent Life Games® are Registered
Trademarks.
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FLEET
ENGINE -
(represented by a Fleet symbol, shown at right) are the
way that players move between the worlds of an Imperial
Wars universe. Fleet engines alone have no value or mobility
and their ownership can't be protected until they have
ships attached to them. The combination of ship types
added to the fleet give the fleet characteristics such
as Fleet Strength, Shield Strength and how many Stargates
it can pass through per turn.
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SCOUTS
-
The Scout is the basic fleet
component. It has almost no offensive or defensive
strength but has many attributes such as range of
movement and flexibility. Scouts can be Converted
to Probes monitoring neighboring worlds, fortresses,
missiles or Terminator robots. They even are converted
into the ammunition of the dreaded Gravitonic Disruptor,
the Planet Destroyer!
Scouts
move up to 4 worlds per move, add only 1 to defense
and 0 to offensive strength.
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CRUISERS
- Star Cruisers are the most
common ship on all players' fleets with the exception
of Traders who have Freighters instead. These ships
are the best compromise between Cargo hauling capacity,
defensive strength, offensive firepower and range
of movement.
Cruisers
move up to 3 worlds per move, add 2 to fleet defense
and 2 to fleet defense. They can carry 1 raw material.
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FREIGHTERS
- The Freighter is the backbone
of the Trader's fleets. Fully loaded Freighters
have a great advantage in cargo carrying capacity
but give up most offensive and defensive strength
to do so.
The
Trader's Freighters move similarly to the Cruiser
but can carry 2 raw materials. When fully loaded,
they are the most vulnerable ships on a fleet and
add 0 firepower.
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BATTLESTARS
- BattleStars are the behemoths
of the galaxy. They are slow, limited in range but
powerful and have special attributes for certain players.
They get the most offensive bang for the buck. They
can operate as Mobile Factories for a Trader and are
the required platform for the most feared weapon in
Imperial Wars, the Terminator's Gravitonic Disruptor
Projector. The Warlord's Battlestars travel as fast
and as far as a Cruiser.
Only
2 worlds per move but they add 5 to offensive fleet
strength and 5 to defensive fleet strength. Add 1
point offense and defense for Warlord BattleStars
and 1 move world of movement. |
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