FREQUENTLY
ASKED QUESTIONS
As
we hear from you, we'll post the answers to your questions right
here. Each time the FAQ page is updated, new answers will be tagged
with so
you'll know there's something new on the answer list. Thank you
for your inquiries.
1 Can I play in more than one game at a time?
2 I signed up for a game but a game hasn't started
yet. How long will I have to wait?
3 Will Imperial Wars be available in retail software
stores?
4 Is Imperial Wars like Everquest of Dark Ago of
Camelot or Ultima
Online or StarWars Galaxies?
5 I saw in these pages somewhere that turns
could last up to a 4 days! That seems like a long time. I want the
game to go faster.
6 Somewhere in these pages was mentioned paying on
a turn based system, like the Play By Mail games I have played.
Is this true?
7 I want to play but I live in Australia,
will this be a problem ?
8 I like Real Time strategy games that I have played
like Diablo and Tribes and Unreal Tournament. Why would I like
a Turn based strategy game?
9 We
are a company of 500 people and would like to play privately.
Will you allow us to "host" our own games or run private
games for us?
10 Will you support fan websites the way Ultima
Online and several of the other MUD's and MOO's do?
ANSWERS
1 Can
I play in more than one game at a time? Yes,
with an Active IWars account you can play in simultaneous universes
but there are some restrictions. The restrictions are not that
we don't want you to play in a lot of universes but that you may
not realize the commitment one of these games takes. Almost universally,
the beta testing community took on too many games to play and
were reluctantly forced to drop out of games that they wanted
to stay in. That is bad for the balance of these universes and
for gameplay in general. So what we ask you to do is, complete
10 consecutive turns and then, when you have a glimmering of an
idea of what is involved you can start a second game. When you
actually finish a game, then you can add a third simultaneous
game if you think you have time for it. You can also sub into
games that have lost players as well. The limit for sub games
is four. (back)
2 I
signed up for a game but a game hasn't started yet. How long will
I have to wait? There
are several potential configuration of character types that will
make a successful game. There must be at least 2 but no more than
3 of each character type except Houris. There only has to be one
of those. As soon as the gameserver sees that there are enough
of the right kind of characters to start a universe it will create
one from scratch so that each Universe is unique. So be patient
while your fellow Starlords get into the queue and watch your
mailbox, you'll be notified when a game starts. (back)
3 Will
Imperial Wars be available in retail software stores? There
is a likely possibility that IWars will be packaged and sold in
retail stores or direct Internet marketing in the future. However,
IWars will always be strictly for on-line Internet play and you
will not need a high speed Internet connection to play . Initially,
we will be available only by download. You do not need to register
the game client until you are actually ready to play. (back)
4 Is Imperial Wars like Everquest...? Imperial
Wars is a persistent-world game. It's immersive and it features
role-playing. Though IWars and the MMOGs share a common wargaming
ancestry, Imperial Wars developed from different roots. There
is an immediate game to be played that has a beginning, middle
and end. This is accomplished with a turn-based strategy play
mechanic embedded in a persistent player environment. Because
the game Universes end, they have a beginning where everyone is
equal so you can start over again. IWars allows players time to
"breathe" and to enjoy the game experience and to fit
it within his or her lifestyles rather than demanding more and
more online time. It creates anticipation and suspense with a
storyline that almost automatically plays itself out. IWars is
a game that is truly made for the Internet, for communication
and for bringing people together, coming full circle from the
social games of a time before electronic gaming separated us from
one another. It is based on time-tested game concepts that bring
back much more delicious complexity of playing between humans
and, because it is built for the Internet, it often feels more
real than the RTS, real time games. You can read more about Episodic
Metagames here. (back)
5 I
saw in these pages somewhere that turns could last up to a week! We
understand your point. If you haven't experienced this kind of
game mechanic before, it might seem slow. However, if you have
a little patience you will soon find that you'll need time to
work out all your plans though it may not seems so in the first
few turns. Remember also, that the game actually moves as fast
as the players let it. Quicker moves bring quicker turns, although
there are deadlines to make sure that the game is constantly moving.
As the game progresses, there are a lot of things going on in
between moves, what we call the Metagame. You may find that you
are still playing IWars even when you are not online. You want
to remember that it is not how fast the game moves; it's about
how much fun you are having playing it. Have you ever watched
that movies you hoped would never end? Or read that book you hoped
would never end? Players need time to make diplomatic decisions
among allies, reach new contacts in the game and threaten enemies
and frankly, to savor the experience. Strategies, logistics and
plans need to be made. While the game is easy to play the strategies
can become complex . And you might want to have some kind
of life beyond Imperial Wars. Soon, however, there will be a variety
of ways to play, among them, lightening games, played much faster.
Possibly even weekend games. Players in slower games will likely
rack up more points since they will have more time to maximize
their turn potential with their allies and to work against their
enemies and that will effect overall player standings. There will
also be levels. When you have completed your first game you will
become a Veteran Citizen and qualify to play in Veteran games
only, if you wish, where many of the parameters of the standard
game can change. You can also qualify for Master and Grand Master
games, though these are not yet available. (back)
6 Somewhere in these pages was mentioned paying on a turn based
system... There
have been people who see a sort of Play-by-mail feeling to Imperial
Wars and they are correct in one sense.
There is a sense of anticipation and suspense. Imperial Wars has been influenced by this genre.
However, IWars is played by moving objects in space that are stored in an industrial strength
database (OpenBase). The movement of Worlds and Fleets get revealed at the end of each player episode.
We think this game represents the convergence of several successful game styles coupled with
the cutting communication technology of the Internet will bring
people together to play games in the best way possible. We call these games EPMG, episodic metagames because of the simultaneous moves that players make and how the communication between players takes place not only in the game but above and beyond the game.
At the moment, IWars is completely free to all players. We hope to offer an opportunity for players to donate the project, however, very soon. For more information you can contact us at GALACTIC
EFFECTUATOR. We're happy to respond. (back)
7 I
want to play but I live in Australia... Absolutely
not! Players are welcome from all over the solar system (if they
have an Internet connection). Imperial Wars is located on search
engines throughout the world and our responses come from every
continent. Since we opened up our beta to the public, 50% of our
player base is outside of the US borders. Our turn-based Episodic
Metagames are not affected by things like computer or server latency,
it won't make any difference where you are. Also, time zone differences
are not be a factor. The turns will run whenever each player completes
their moves and everyone has an equal chance to compete. And,
within reason, the type of personal computer you own will probably
not make a difference. To experience everything in the game, a
fast processor and fast connection, great video and lots of memory
are always going to be best but 90% of the machines who can connect
will be able to play IWars. (back)
8 I
like Real Time strategy games... Real
Time strategy games are great fun. But they don't reflect
the real world despite the name 'Real Time'. Campaigns
are not won in an hour but over enough time to
provide consequences for play action and true negotiation among players. Imperial Wars is a campaign-style,
deeply engrossing game experience full of subtleties that need
time and space to germinate and grow. Imperial Wars feels more
"real" than the real-time strategy games because there
is the anticipation and suspense as your worlds and fleets report.
Also, it is up to you as a player how fast it runs, as it actually runs at the pace of real life, in the background
as a part of your life experience. Imperial Wars will provide
a much deeper, much richer and longer lasting game experience.
Just give it a try, be a little patient, and we think you'll see exactly
what we mean. (back)
9 We
are a company of 500 people and would like to play privately... We
will be able to "host" games privately or to allow Veteran
players to set game parameters and invite players into it. We
are still in the process of setting this up but the Episodic Metagame
system is built for it. Your server host will run on our server
but you will be able to setup all the parameters. This isn't quite
available yet so if you want to have private games and have groups
of 16 people, or even teams of 8 or four teams of 4, we would
be pleased to set up universes for you now. Contact ge@intelgames.com. (back)
10 Will
you support fan websites...? We
are very excited about fansites and welcome them! That is the
point of the Metagame, for the players to drive play and expression
in any way they choose (positive ways of course). Those who show
the initiative to develop websites of their own with an IWars
theme and who are within the guidelines of IWars policies will
be given resources and links from the IWars site. We are working
on special prizes for those citizens who most influence the Imperial
Wars community. Mail to the GALACTIC
EFFECTUATOR for access to the official Imperial Wars graphics
for your fan site. (back)
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