Hints for playing the RAIDER Character
they have now been lionized in the eyes of the masses, one of
the most dangerous and powerful entities in the growing Second
Empire were the piratical Raiders. Their taste for wanton destruction
of life and ravaging defenseless Worlds left thousands homeless
and stripped planets of their raw materials and Imperial currency.
Many planets, denied an ability to grow while under the sway of
a Star Raider, were unable to recover the positions of prominence
they enjoyed before the Old Empire's fall. The holos have portrayed
the Raider as dashing, black space-suited corsairs, delving impossible
odds to confront the tyrants of corrupted Worlds. In truth, the
Raider was more likely to lay in wait until the odds were in his
favor. But even these robbers, in their raids and ravages helped
carry the seed of the Empire's rebirth throughout the known Universe
as their dark Ships carried hostages and slaves from World to
- excerpt Encyclopaedia Galactica
40 points for each of 3 turns of Recovery
from a World Ravage, decreasing to 20 points per Recovery
turn for the next Ravage (or Raid) of the same world to a
final minimum of 10 points per Recovery turn for all subsequent
Ravages. (Ownership change interrupts and ends a Ravage sequence)
- 100 points for Raiding another Player's
World, decreasing by 25 points per Raid (or Ravage) of the
same world to a final minimum of 25 points per Raid of the
Raider Capture – The Raider Captures
all Fleets intact where his Fleet Strength outnumbers all
present non-Allied Fleets’ Fleet Strength of any other
player’s fleets by 3 to 1..
- The Eye of the Tiger (Also Trader)
- The Imperial Crown (Also Baron)
- The Golden Diadem (Also Houri)
- The Runesword (Also Warlord)
The Raider advantage comes in two flavors. The
awesome power of the Raid, which no other player can do, is a
deterrent to other Starlords and a useful tool of intimidation.
Raiders who make deals to Raid poor and dead worlds can get along
well with neighbors and can be a definite thorn in the side of
neighbors whom they don't like. However, the most powerful advantage
is the Raider 3 to 1 capture. Where the Raider outnumbers the
enemy by 3 to 1, the Raider captures fleet INTACT! Unlike other
players who must first destroy every ship before capturing a fleet,
the Raider can capture the hardware along with the Fleet Engine.
RAIDER STRATEGIES:Raiders are definitely the scourges of the Universe.
The Raider may be the most independent of all the characters.
Raider make almost all of their points by Raiding other Starlords’
worlds and Ravaging their own worlds and by taking advantage of
their special abilities. Ravaging worlds is the Raider staple;
you more points but you have to own the world to do that. Since
that stops all the factories and pretty much wrecks that world’s
economy for 3 turns while you are making points, you only want
to do this at world’s that you don’t need. Your Ravages
make just as many points at low value worlds as high so just choose
your ravage targets carefully. Raiding on the other hand is easy
since you don’t have to own the world. You can do this with
the agreement of your neighbors and friends or as an aggressive
incursion into another empire. Intimidation is a major part of
You have a special advantage that is particularly
sneaky. When most Starlords conquer fleets, they have to destroy
every single ship on it and then build it up again. True for the
Raider, too, of course if involved in a fleet battle. However,
a Raider capture works differently. If the Raider shows up at
a world with more than a 3 to 1 advantage of all your fleets’
total strength over combined enemy or neutral’s fleets,
you swallow all their fleets whole, intact, with ships. This advantage
cannot be underestimated and has a lot to do with your power to
intimidate. Big fleets wandering around can cause big problems.
Just be careful whom you offend.
On the other hand, other players can slow you
up enough to limit your points if you are just antagonistic. Use
your strength to make deals. You are a great bodyguard. You still
need big fleets and lots of ‘em and your appetite for worlds
to Raid and Ravage is insatiable.
Guess who usually has the most worlds? The intimidation
factor is that the Baron doesn’t want to lose any of them.
On the other hand, Baron’s are also usually rich in resources
and if irritated enough, will sic one of their sycophants on to
you. That could cost you resources and create an ugly scene. Maybe
you want to deal for some low value worlds to Ravage and some
target worlds to Raid. Be certain to point out that you will give
those worlds back after the Ravage or trade them for higher value
worlds of your own and that Raiding won’t hurt the point
value of worlds with no factories.
Everybody can use a Trader. Not only can they
maximize the use of the ships you give them for carrying but they
are usually full of information. They work for lots of people
and right at the heart of their empires. They can easily give
you low value worlds to Ravage if they want to. They’re
kind of arrogant, though….
The shape-changing Meta-morph Houri could be a dangerous enemy
since the Houri can even be a Raider. However, if you are the
Houri’s client you also get 25% of the points the Houri
makes. Once again, this is a character that you must work with
creatively to find ways to meet each others needs.
Raiders can be really uncomfortable neighbors unless you can make some accommodation with them. If they just have to Raid your worlds, show them targets that don’t have factories or Mines and it won’t hurt your points too much. You can trade a Raider some low-value worlds for Ravaging or offer to own his low-value worlds so they can be Raided. In return you'd like some high value worlds from him that you can manage. Production is important to him so he can have more ships to maintain his Raider advantage. While every character treasures fleets, he values them more than most. So you have lots of trade bait.
Another character that you can let convert your
populations. Just keep an eye on them, if your worlds go over
to the Philosopher, why you can always Ravage them and then take
them back. Philosopher’s should be ready to do even trades
with you for worlds.
You can make a good partnership with a Terminator
who needs some muscle help. Intimidating as a Terminator sounds,
they need their resources more than any other player. Terminators
don’t get anything for owning worlds, so if you can convince
them to give you unnecessary worlds that have already been robotized
for Ravaging and low value worlds for Raiding, you can let them
robotize your worlds. What do you care about what kind of populations
build the ships for your fleets?
These simple soldiers are your antithesis. However,
maybe you could get one to make you a Tribute target. It would
be hard to keep up with one of these conquering heroes long enough
to Ravage every world that comes your way but if you have something
valuable enough to this mercenary, maybe he’d see things
RAIDER HINTS FROM THE GALACTIC EFFECTUATOR: The
Raider may be the most independent of all the Character Types.
However, there are a number of profitable trades that the Raider
can make. The Raider is the great intimidator and a dangerous
Enemy. He can offer protection to weaker Players in return for
Raiding rights of their poorer Worlds, although the weaker Player
must be careful to not end up in the Raider's stomach. Trading
"ravaged – out" worlds with another Starlord is
another possibility. The Philosopher can still proselytize plundered
planets and the Trader is very useful to the Raider in carrying
Raw Materials. Barons will want to own and manage the Factory
Worlds that the Raider cannot ravage, as he needs them to fill
his Fleets with Ships. The Houri is probably the Raiders most
The Raider’s continuing Raids and Ravages
lowers the point values for these actions as the game progresses.
This character will have large scores early and into the mid-game
but is challenged to find new worlds for fresh Ravages and Raids.
The need is constant and continuing for more fleets and more ships
to create more opportunities of a Raider capture and a presence
at more worlds for Raiding.