IS AN EPISODIC PERSISTENT METAGAME?
unique type of online game recreates the social experience of board
and tabletop games, a style of game with appeal to general Internet
users in addition to hardcore online game players. Because the games
last over a significant period of time, players become very familiar
with one another and must deal with the consequences of their actions
in this simulated universe. Imperial Wars is an EPM and offers the
same immersive and addictive qualities of the highly successful
Massively Multi-player Games (MMPOGs) such as Everquest, Ultima
Online, Asheron's Call, Dark Age of Camelot and the upcoming StarWars
Galaxies and Sims Online but with an entirely different game mechanic.
action starts immediately in Imperial Wars. You begin by immediately
exploring the space around your homeworld. Episode 1 and 2 of Imperial
Wars episodes are played offline. This allows you to be certain
that you want to play before committing to entering an Imperial
Wars universe. These first two episodic turns let's new player's,
whether they have ever played a computer game or not, see how the
game plays in a safe environment, yet without wasting time playing
an offline, meaningless tutorial. It lets players hone their strategies
and become familiar with the move structure and lets veteran players
quickly position themselves for the first player interactions. Episode
3 begins the registration and matching process of placing a player
into an Imperial Wars universe. Immediately jump into the action
with fleets of Starships and a panoply of worlds.
immersive, Imperial Worlds allows you to have a life in the real
world. Schedule your own playing time. Keep it in the background
on the desktop at work, play at odd moments in your schedule, or
gather friends or family around when they can get together to join
in making the moves that become your part of the next episode. Or
just pick it up whenever you just feel like it. By Persistent, we
mean that you keep the game going inbetween turns by your interaction
with other players. This interaction can happen whenever you have
time to check and answer e-mail, or respond to an instant message,
but it is the most vital part of this game, as this is where the
real strategy occurs.
Persistent Metagames provide the flexibility of play-by-mail (PBM)
games with the real time strategy and interaction of Role-playing.
For people who have never done PBM, the game will likely fit their
natural rhythm since this game is built specifically for the Internet
and uses it exactly the way people tend to use the Internet. It
is not really an adaptation of a PBM game concept, it is a unique
game concept, built to fit the technology that just happens to seem
like PBM. It is to PBM what an email is to a letter. The anticipation
and suspense (two highly important game emotions that have been
left out of most current games) is in waiting for the results, but
not in making the moves. It may seem subtle but its affect on game
play is immense. It truly is a unique and addicting game experience.
Copyright 2002, Intelligent Life Games(tm)