| I
have been an addicted gamer for as long as I can remember, designing
and "improving" games as early as high school with my
buddy, John Clair. While growing up in Indiana I also came to
love science fiction (thanks again, John), lost for days at a
time in far reaches of the imaginary universes of classic authors
such as Asimov, Heinlein, Sohl, Vance, and Bester. Today authors
such as Cherryh, Card, Benford, Bear, Brin and many others
continue to fascinate and transport me. These two influences are
certain to stay with me for life. The greatest influence on the
IWars game story was The Foundation Trilogy, an Asimov classic
that never goes out of style for me.
In
1982, shortly after buying my first computer, an old Apple II+,
I became so fascinated with the computer games I discovered for
my new computer that I founded the first digital television network
dedicated to delivering computer and educational games over cable
TV. What I wanted to do was to create a service that would allow
people to play all these cool games with out paying $3,000 for
a computer. Before we were finished, we had more than 6 million
prospective subscribers. The Games Network went public in 1984
with virtually every, popular computer game and educational title
of the time, licensed for broadcast distribution with franchises
in Canada and England. The company eventually foundered in it's
inability to finance the huge cost of manufacturing the set-top
cable converter/computer necessary to access the service. But
we ran a prototype system for six months in Fullerton California
and folks of all ages loved it. Some people said we were ahead
of our time. Maybe, but I think we just needed a little more money.
TGN has been profiled in many of the cable trade magazines of
the time as well as the cover story of Entrepreneur Magazine,
October 1984.
This
project began to take shape in the early days of The Games Network
when we talked about interactive television programs. Interactive
television became a major influence to the design of this game.
Other influences are MegaWars III, Kesmai's Compuserve game where
I spent incredible sums monthly trying to learn how to fly my
starship, the classic Diplomacy and Rick Loomis' PBM classic Star
Web, a model for a new kind of role-playing. The original Star
Wars, episode 4, fueled my imagination as well as everyone else
with a cool Sci-Fi project. But though it may not be obvious,
the major influence to me is from those wonderful science fiction
authors who lifted me off this earth and into a Galactic Empire
of a far distant dimension. The first and greatest of these, Isaac
Asimov with the Foundation Trilogy. Thanks to Karl Peterson
and Randy McBride, who helped me proto-type Imperial Wars in Provo,
Utah.
Now we are introducing it into the World's most phenomenonal playground
- the Internet. I don't think you will find that there is any
other game quite like Imperial Wars anywhere on the Web.
I
continue to work with some dedicated friends and associates to
develop and expand this far reaching interstellar space adventure.
The Intelligent Life team is made up of Bruce Dean, incomparable
artist who gives life to the Imperial Wars characters and
brings his magic to the Imperial Wars universe. Mike Kienenberger,
our amazingly talented black-belt, network programmer, Michael
Fawcett, who tackeled the client programming for us and Ken Cassady
and some anonymous programmers who continue to donate time and
effort in helping us achieve our launch. Thanks to Arthur Schimmel,
doing the business so the rest of us can live in our imaginations,
Nicholas Palmer whose Imperial Wars theme has given voice to the
emotions of the game, kudos also to Margot Winchester, who takes
time for her real job producing movies to give us critical and
crucial advice and of course, Laurie who has been my light and
my staff. We also would not be able to bring this game to you
without our friends and strategic partners at OpenBase, who provide
a world class database product and WebCountry, who hosts our servers.
"Imperial
Wars is dedicated to all the Science Fiction authors, publishers,
artists, and producers who have filled my waking and
dreaming hours with wonderful worlds packed with excitement
and adventure ever since I have been a small being on the
planet Earth."
I
hope you will enjoy the fruits of our efforts. That is where the
real test will come. But look out! That Raider you see, or maybe
that Philosopher coming through a Stargate near you, might be
me because most of all - this is the game I've always wanted to
play.
Woodland
Hills, California, April 2004
Send comments to Larry Dunlap, personally,
at larry@intelgames.com |